Boneyard Engine
The Engine is offered in different serving sizes. These are all extension's for Gamemaker 2 in GML code.
There are notes in the extension that explain how they work.
There are notes in the extension that explain how they work.
The Base Engine is for sale, with its tight perfect pixel collision system. Everything is kept on a small scale for maximum
performance, while maintaining a perfect 16 X 9 resolution for total compatability with modern hardware.
performance, while maintaining a perfect 16 X 9 resolution for total compatability with modern hardware.
All the extensions are sold individually if you just need one extension out of the engine, or if you want to pick and choose your extentions.
The Arm Cannon and Reticle Extension is the primary attack weapon. Left click to shoot.
The Energy Weapon Extension is the secondary weapon that builds up energy then releases it with rightous fury!! Right click to release fury!!
The Non Player Character Extension is for creating role-play elements, with a dialog box that pops up on right click, skipping with the space bar, even a little noise to make while the text is typing out.
Pet Flying Eyes Extention!! Oh man who doesnt want 3 little pets flying around you obeying your every whim. The primary pets called Bit, the secondary is Byte, and the third thats honestly a little behind the pace, is called nybble.
Random Enemy Spawner Extension. Every protagonist must have hordes of enemies to get stronger on. Enter Random Enemy Spawner. It will spawn enemies just outside of the players field of view to give it that lurking at every corner effect.
The Shields Extension protects player from damage, with a total ammount of 10 and refils 1 shield every 2.5 seconds.
The Boneyard Engine Complete Package has all the extensions, plus extras like added objects that can spawn enemies, extra code written so that all the extension work in unison, notes, bundle pricing.